New Digital Media: Audiovisual, Games and Music

Autor/Organizador: Fábio Villares
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Authors of the most diverse backgrounds, with completely different analytical apparatuses, give their view about the consequences of the media revolution, emphasizing especially the growth of games.

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Wikipedia defines digital convergence as the term used to refer to the trend of using a single technological infrastructure to provide services that formerly required several different devices.

This is a phenomenon that has been gaining prominence in the last few decades, and becomes ever deeper nowadays due to the rise of new digital media and the progressive development of the internet, which strongly affects intellectual production, be it the creation of music, the production of games and videos and even the production of texts. Thanks to the global computer network, games have become interactive: virtual worlds bring thousands of players together in a single game. Videogames undoubtedly now stand at the vanguard of knowledge in computer science. And they also are currently the fastest growing entertainment media in the world, reaching ever more people of all age groups, instead of being restricted to children and teenagers. In technical terms, they have achieved a stunning level of realism.

But what are the impacts of these new media? According to Martin Heidegger, behind every technique there are hidden causes, uses and consequences which, even though they question human action, are independent of human will. He believed that we had to reach the essence of technique and see what is hidden there. If we think of them as techniques, the internet and the new digital media may actually become everything that humankind wants them to be, they may become the "efficient combination of human intelligences and imaginations", tools to serve the collectivity.

SUMÁRIO

  • NEW DIGITAL MEDIA: ECONOMIC, SOCIAL AND POLITICAL IMPACTS
    Fabio Villares
  • THE IMPACT OF NEW MEDIA ON CULTURE
    Lucia Santaella
  • THE DIGITAL ECONOMY: PEER-TO-PEER NETWORKS AND NEW FORMS OF TRADE
    Alain Herscovici
  • THE RULES OF THE GAME: DESIRE, SERVITUDE, CONTROL
    Laymert Garcia dos Santos & Pedro Peixoto Ferreira
  • WEB 2.0: THE CONSEQUENCES OF TECHNOLOGY FOR SOCIETY
    Bill Thompson
  • TOWARDS AN EXPANDED DEFINITION OF “VIRTUAL WORLDS”
    Mark W. Bell & Sarah Robbins-Bell
  • VIRTUALITY, SOCIAL TIES AND THE CONSTRUCTION OF REALITY: THE POWER OF DECEIT
    Durval Mazzei Nogueira Filho
  • Peso 0,4 kg
    Dimensões 0,8 × 14,0 × 21,0 cm
    Idioma

    Ano

    2008

    Edição

    1

    ISBN

    978-85-7650-181-7

    Páginas

    160

    Versão

    ,

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